
19 / he/him/it/its / ENG/SPAN
LAST UPDATED 2/10/2026
hiya, I'm a 19 year old guy who's been making art and 2d animation for all of my life, definitely 11+ years. My main strengths are character references and design. I find fun in branching out my skills and figuring out what else I'm capable of creating, be it 3d animation, renders, coding, 3d modeling, name it and there's a good chance I've tried it.I've worked for/work on projects such as:- Devil's Dawn (Director, All-Around Artist, used to be UI Artist)- Outcome Memories (Contributor[Designer/Modeler/Animator])- a UTDR game (UI Artist)- Sega Sonic ORIGINS (Artist[Designer])- UNBECOMING (Director/Owner, All-Around Artist, Modeler)- Camp Cataclysm (Director, Artist[Designer])- SONIC.EXE: Oblivion (3D Animator)- Eternal Nightmare (Texture Artist)- Apollo Institute (Modeler, Renderer, Animator, etc)- Fading Echo (Skin Concept Artist)- Bite by Night (Concept Artist)- Darkest Hours (3D Animator)







I only very recently got into rendering, about 1 year ago max. I've found it very fun and I'm able to manually edit renders in art programs and create backgrounds, make them appear smoother/higher quality, add effects, etc. I've done both Blender and Roblox Studio rendering.









when it comes to references, I typically tend to do front views and only add other views if I see that it'd be needed or I am asked for them, really depends on what im making the reference forI can draw just about anything. Mecha, knights, feral, anthro, human/humanoid, etc.










I've started UI art rather recently (2 years), unfortunately while I do enjoy it, i havent found myself in many projects where it is needed, or where they allow me to be creative/don't have specific rules that limits style. My examples are rather lacking for that reason, but I am able to create much more expressive UI.













WIP SECTIONWhile I have been modeling in blender for many years, I have only very recently finally started to model for games. I do not have experience in rigging, and modeling still isnt a major strength, but I am learning.
I aim for my models to be below or barely above 20K tris for more complex models, but try to average around 10K-15K tris.As for texturing, I am EXTREMELY new to it. I do find fun in UV unwrapping, but I am definitely no expert when it comes to it. Texturing itself is what i find fun, and I do my textures in Substance Painter. Most of my textures are HANDDRAWN, I prefer this style.Unfortunately I cannot share most finished models I've done until revealed by the game I did them for.








!!THE SONIC BASE MODEL WAS NOT DONE BY ME. ALL I DID WAS THE QUILLS, SHADES, CLOTHING (JACKET+PANTS), EVERYTHING ELSE BELONGS TO OUTCOME MEMORIES!!
WIP SECTIONI only recently started on 3D animation, and find myself enjoying it. I currently have little examples to show as I can only show emotes I've done.No models shown here were by me.Unfortunately I cannot share most finished animations I've done until revealed by the game I did them for, and it is better to ask me for the mp4 files cuz carrd hates me and makes everything low quality





